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Oh, Dogs! A Gaming Entry! (Part I)

So, we've been playing GW2 for a week (7 days). I was must encouraged, nay harassed, by several people online who seemed to be of this opinion that a) this is the BEST GAME EVER, b) I'd find oodles of RP there, and c) it would cure every ill that plagues my aging morphology. I've leveled a character to 19, in very little time (about 3.5 hours a night; we play Thursday night, as I was RPing on Cox), and we didn't play the Sunday we got it, because it took so long to load (6.6 gig patch). But, I have had plenty of time to form thoughts. I will call them preliminary thoughts. I'll segregate them into pros and cons. Most of the pros have attendant caveats:

Pros:

1) The graphics are good. Not stellar. Not as good as Rift (especially not the character animation), but it's good. I'd say it's on a par with SWtoR, in this respect. But it does look very good.

2) So long as I've stayed in the Norn starting area, which is all I've done excepting one four or five minute period, I get the sort of "high seriousness" I'm looking for in a game. I don't know, of course, what the remainder of the game is like. I wouldn't expect it to be much different, but, then again, when I strayed east out of the Shiverwood Peaks, I encountered some bullshit silliness called "Meatoberfest." I encountered it immediately, and headed back to Shiverwood. I haven't left since.

3) I've been impressed that almost all the players I see in Hoelbrak (the main Norn village) have actually gone to the trouble to use genuinely Nordic names. I thought I was going overboard with Saga Millasdóttir, but, no. Oodles of well-researched names, which add a great deal of verisimilitude. I've only spotted a handful of silly "no-name" names, the worst of which has been Bipolar Barbie.

4) The Norn clearly have a well thought-out culture, even if it can get a tad buffoonish at times.

5) I'm enjoying the way that players can team up for a battle, without formally teaming up. Everyone just comes together and fight a common foe, and, on a related note...

6)...I very much like that there are not the usual two factions, pitted against one another.

7) I've already talked about biodiversity and believable ecosystems, which has only gotten better.

8) The world seems big. Not world sized, mind you. But big. After Rhode Island...I mean Telara...this is especially appreciated.

9) You can start a guild without having the solicit signatures from stranger or having a lot of friends ingame. It only takes one player to start a guild.

10: No subscription fees.

That's enough pros for now. I'm going to save the cons for a "Part II," as the are far more of them.

Pining For An Actual, Factual, RL Life,
Aunt Beast

Comments

( 2 comments — Have your say! )
edwarddain
Sep. 11th, 2012 12:48 pm (UTC)
I'd have to agree with all of the positives for GW2 and I'm interested in reading what you have to say about the negatives. I can't say that I'm unbiased (I enjoyed the heck out of GW1 and am enjoying GW2 as well) but I'm also rather uninformed - I've never played another MMO and likely never will. I really, really like NCSOFT's no-subscription model and the game is certainly no more than I'd invest in a TT RPG (far less actually).

D.
Julian Morrison
Sep. 11th, 2012 03:09 pm (UTC)
The Secret World sounds more your speed, complete with Lovecraft allusions, supernatural stuff, sad and haunting stories, horror undertones, etc. I can't play (no GPU) but my friend who does has fallen in love with it.
( 2 comments — Have your say! )