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I did 1,198 words on Chapter Three of Daughter of Hounds yesterday.

Last night, while I coloured monster doodles, Spooky read more from To Kill a Mockingbird. Hearing it again is making me want to read a biography of Harper Lee. I'd forgotten the effect this book had upon me as a kid — the scene where Atticus kills the rabid dog, for example. I'd also forgotten that Scout gets her ill-fated batton at a V. J. Elmore's. In Leeds, when I was growing up, we had a V. J. Elmore's Five and Dime. Since that was before the age of Big Box Stores like Wal-Mart, Elmore's was sort of important to us. You could probably put at least fifteen Elmore's inside any given Wal-Mart, but it seemed huge in 1974. "The dime store," as we called it, finally closed down sometime back in the '80s. I assume that all Elmore's are closed by now. In Leeds, the building where it had been became the Public Library (previously, the library had been in an old bank across the street). And speaking of colour monster doodles, here's another:



I have only three monster doodles left to colour (yay!). After my arm finally tired of colouring and Spooky tired of reading, I finished Doom 3. Gods, what a lousy and yet oddly satisfying game. I assume that I am not the target audience. I assume the target audience is 14, male, and fond of death metal. Certainly, that was the sensibility of the game. Not a drop of characterization whatsoever. No, Big Buff Marine Dude is not a character. Neither is Evil Bald Marine Dude. They're mere templates, at best. The story, such as it was, was ultimately fairly nonsensical. So, no characters and no story (not so you'd notice), no thought necessary. Just pull the trigger and vaporize the monsters. I enjoyed that part, I'll admit, otherwise I never would have made it to the end. I rented this game because I wanted to kill, kill, kill, and that urge was satisfied. But it would have been a hundred times more satisfying had there been characters and a story and some point to the whole thing. And it was a beautifully deisgned game, in its own stomach-churning way, filled with some nice moments of both horror and terror, but this only adds to the disappointment that more care wasn't taken to flesh it all out. In the end, Doom 3 is about as bright as a sack of mud. So, yeah. Anyway, bang, bang, it's over. I should stay clear of the XBox for a time, but I probably won't.

Only nine days remaining until the Big -1 (if you count today). It's not too late to take some of the pain away. Verily, the dogeared goddess of paperback writers will smile upon you.

Also, eBay, and we have another copy of the "Alabaster" chapette up now. Remember, I will only be selling four of these. This is number three.

Comments

( 5 comments — Have your say! )
cricketshay
May. 17th, 2005 05:23 pm (UTC)
Last night, while I coloured monster doodles, Spooky read more from To Kill a Mockingbird. Hearing it again is making me want to read a biography of Harper Lee.

I can relate. When a story touches me, I strive to find out more about the person behind the story.
mockingbirdgrrl
May. 17th, 2005 11:08 pm (UTC)
death of five and dimes
the town i lived in until i was eight; rantoul, illinois (population as small as it sounds), seems to have had the longest-lived five and dime store in the country. ben franklin's.... i remember 5 cent plastic dinosaurs and a mechanical pony you could ride for a quarter. newspapers nationwide ran articles when ben franklin's closed down. sigh.
suzie_n_sophie
May. 18th, 2005 04:06 am (UTC)
V.J. Elmore
Hey, guess what. I had completely forgotten about V.J. Elmore. --Mom
suzie_n_sophie
May. 18th, 2005 04:12 am (UTC)
Also V.J. Elmore
This is really spooky. As soon as I posted that last comment, I remembered a dream I had a while back. I was in Elmores. It's real foggy. Wish I could remember the whole thing. Seems like I was looking for something. But I can't remember what. It looked just like Elmores looked back then. Isn't that weird? --Mom
setsuled
May. 18th, 2005 11:26 am (UTC)
And it was a beautifully deisgned game, in its own stomach-churning way, filled with some nice moments of both horror and terror, but this only adds to the disappointment that more care wasn't taken to flesh it all out.

I felt similarly about Quake. I never knew much about the marine guy I was using or why he was trapped in a series of hellish dimensions, but I didn't much care. The sort of cold meaninglessness about the affair kind of added to the spookiness. If you ever get a chance to play it, I recommend it, although the graphics look a little old by now, I've never had any game spook me more. The ambient Nine Inch Nails soundtrack with the rusty, shadowy colour scheme with well placed monsters added up to something that made me pretty jittery.
( 5 comments — Have your say! )